๐ก Interactive lessons
Lessons you explore, not just read.
Move a slider, watch the picture change, notice the pattern, then answer questions with hints. Short guided lessons on maths, coding, technology and AI that explain why it works.

Good maths teaching starts with a question and a picture. These interactive lessons let you change a diagram with sliders and see the idea appear: why area is width times height, why aยฒ + bยฒ = cยฒ, what slope means, how fractions and percentages connect, how binary and logic gates work, how a neuron learns. Each lesson takes about five to nine minutes and ends with questions that give hints rather than just marking you wrong.
There are now lessons in maths, coding, technology and AI, grouped into nine areas on the interactive courses page. They suit curious learners from about age 7 to 16, and work well alongside school lessons, homework help or home education. After a lesson, practise the skill with the free printable worksheets or online maths practice.
More free games: maths games, coding games, rubik's cube games, puzzle & board games, 3d games, typing games, english & reading games, science & world games, physics games, music & sound games. Or see all 116 games.
FAQ
Interactive lessons: common questions
Are the interactive maths lessons free?
Yes. Every lesson is free, needs no account, and runs in your browser on a phone, tablet or computer.
How are these lessons different from videos?
You do the exploring. Instead of watching someone explain, you change the diagram yourself, notice what happens, and then answer questions. Wrong answers get a hint and you can try again.
What ages are the lessons for?
They range from about age 6 (place value, area) to 16 and beyond (calculus ideas, neurons, gradient descent). Each lesson lists a suggested starting age.
Can I use the lessons in class or at home?
Yes. Teachers and parents can use them as starters, homework or revision. Each lesson links to matching printable worksheets.
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Questions about learning with games?
A parent or guardian can tell us the age and interests, and we'll suggest a starting point.
- Tell us the learnerโs age or grade and goals
- Weโll suggest a suitable class or learning path
- Weโll confirm format, timing and fees with a parent or guardian