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Coordinate Battleships: name the point, sink the ship

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Three ships are hiding on a grid. Fire at a point by naming it as (x, y) and find out whether it is a hit. Learn which way x and y go, then try the grid with negative numbers.

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How to play Coordinate Battleships

  1. Choose the grid: positive numbers (0 to 9) or all four quadrants (โˆ’5 to 5).
  2. Type a number for x (across) and one for y (up), then press Fire. You can also tap a square to fill in its coordinates.
  3. Hits and misses are marked on the grid. When a ship is completely hit it is sunk.
  4. There are three ships: one of length 3 and two of length 2. Ships never touch, and they lie in straight lines.
  5. Sink all three in as few shots as you can. Perfect play takes 7 hits.

Tips and strategy

  • Remember: x is across, y is up. A helpful phrase: “walk along the corridor, then up the stairs”.
  • After a hit, fire at the squares directly next to it (up, down, left and right) to find the ship’s direction.
  • Ships never touch, so once one is sunk you can skip the squares around it.
  • On the four-quadrant grid, negative x is to the left and negative y is downwards.

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FAQ

Coordinate Battleships: questions

What are coordinates?

A pair of numbers (x, y) that describes a position on a grid. x tells you how far across, y tells you how far up.

Which comes first, x or y?

x always comes first. A memory trick is that you walk along the corridor (x) before you go up the stairs (y).

What is a quadrant?

One of the four regions of a graph, split by the x-axis and y-axis. Quadrant 1 has positive x and y; the others involve negative numbers.

What age is it for?

About 9 and up. The positive grid fits Year 4 to 6 and the four-quadrant grid fits Year 6 to 8.

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